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Archive for the ‘Splinter Cell Double Agent’ Category

Splinter Cell Double Agent Update Released

December 21st, 2006

 

Well finally the much awited Splinter Cell Double Agent patch has been released onto Xbox Live. Next time you login to Splinter Cell you be prompted to download the patch.

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Splinter Cell Double Agent Update Delayed

December 1st, 2006

 

It now looks like Ubisoft jumped the gun in announcing their much anticapted update for Splinter Cell Double Agent. From Ubisoft:

Unfortunately the auto-update mentioned below has been delayed for technical reasons. Getting it on Marketplace is our priority. We’ll communicate a new release date asap. Apologies for the inconvenience.

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Splinter Cell Double Agent Update

November 30th, 2006

 

An update for Splinter Cell Double Agent is now available via Xbox Live. The update contains a number of fixes for lag, connection issues, and miscellaneous bugs.

Connections issues

  • Fix some connection issues when the host has ended the session.
  • Fix the de-connections in the lobby.
  • Once the lobby reaches 5 or 6 people, random players drop.
  • After kicking the 6th player from a team, the leader couldn’t invite another player.
  • Fixed a case where the group leader hang in the “joining session” screen if the host quits while he is joining.
  • Improvement of the server’s selection so that the server is more reactive.
  • If a player leaves a session immediately when he arrives and they are some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
  • Only 1 disconnect function to each peer when resolving is timed out.

Lag-related issues

  • In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
  • Increased network thread priority over Sound thread that can reduce lag issues.
  • Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
  • Fix FPS loss due to a sound problem.

Others issues

  • A new GameVersion to avoid LAN matchs between master and update versions.
  • The loading video was always the same, now it’s changed at random.
  • Fixed a bug on the score calculation of the Maxpercent challenge.
  • Challenge Best score is wrong if the player has just beaten it.
  • Improved checks to avoid accessing an invalid leaderboard.
  • Allows to write leaderboards of live challenges.
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Demo: Tom Clancy’s Splinter Cell Double Agent

October 14th, 2006

Tom Clancy’s Splinter Cell Double Agent demo is now available for download on the Xbox Live Marketplace.

The bestselling Tom Clancy’s Splinter Cell® saga takes on an entirely new direction. Play as a double agent spy for the first time ever in Tom Clancy’s Splinter Cell Double Agent.

Take on dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and whom to protect actually affect the outcome of your game. Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. Above all, protect the innocent.

How far will you go to gain the enemy’s trust? As covert operative Sam Fisher, infiltrate a vicious terrorist group and destroy it from within. Carefully weigh the consequences of your actions—kill too many terrorists and blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive.

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