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Archive for the ‘Forza Motorsport 2’ Category

Forza Motorsport 3 design challenge

June 1st, 2009

Do you have world-class design skills? Do you have the artistic ability worthy of adorning a 2010 Audi R8 V10? Prove it by taking the Forza Motorsport 3 Design Challenge. The winner of the contest gets the distinction of having their 2010 Audi R8 V10 design included as an exclusive custom downloadable car for everyone that pre-orders Forza Motorsport 3.

Create a custom design for the 2010 Audi R8 V10 and it might become the pre-order bonus for the game.

The Xbox Forza Challenge Design Contest is a search for the best and most innovative Forza Challenge Audi car design that reflects the competitiveness of the game. To enter, just visit ForzaMotorsport.net/contest and download the Contest design template. Once you’ve created your original automotive masterpiece, head back to the page to submit it for consideration.

Get your custom car in the game!

All eligible entries will be judged by the contest judging panel, which will select five potential finalists. Finalists’ entries will be displayed right here on Xbox.com and on Xbox LIVE® for online voting, and all five finalists will receive an Xbox 360 Wireless Racing Wheel. The design that gets the most votes will be included as an exclusive custom downloadable car for everyone that pre-orders Forza Motorsport 3. Head to the contest page for complete details and rules.

Whether or not you’re an artist, you’ll also have a chance to win a spectacular prize just for helping choose the winner. Check back on Xbox.com for full details on the voting sweepstakes later in June.

Source: Xbox Press Releases & Feature Stories

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Forza Motorsport 2 auto update #2

August 25th, 2007

The next time you insert your Forza 2 disc into your Xbox 360 you will be prompted to install an update. The update fixes a number of car, auction house and scoreboard bugs.

  • Car and money duping fixed. We’re happy to announce that one of our most damaging vulnerabilities, at least in terms of the Auction House and how it’s affected painters and the livery scene, is finally getting plugged up. Although I won’t go into the technical specifics of how and where we’ve put a stop to the duping, we hope the fix will allow everyone to enjoy Forza 2 the way it was intended when we launched the game back in May.
  • The Lotus Elan is back. Due to popular demand? Maybe. At any rate, we’ve fixed the classic roadster’s performance index glitch that made the car much faster than its PI and class was portraying. You’ll be able to once again use the Elan in both multiplayer games and post times to the online scoreboards with this car. Sorry, we still haven’t found any real issues with the muscle cars, which brings me to my next bullet…
  • The AWD glitch fixed. This was just an unfortunate situation where in order to fix a bug, we introduced another, and if we apologize again that this issue has really plagued the scoreboards since auto-update #1. Anyway, this bug is fixed, as is that other shifting glitch. If you have no idea what I’m talking about, it’s probably better that way. I’ll talk about scoreboards in a sec.
  • A better banhammer has arrived. Taking a cue from Bungie in looking at how they keep troublemakers and undesirables out of their online community, we now have our own game specific tool that will allow me to ban anyone with a Gamertag from interacting with digital objects (i.e., selling/buying/gifting cars and/or transactions with money) in our game. In other words, no more Auction House for those who violate Xbox Live terms of service. Post up racist and/or pornographic cars and your name ends up on my list and the ban is potentially permanent, depending on your case, of course. If we find folks who have discovered new ways to ruin or grief the scoreboards, their times get wiped and we extend the ban beyond just digital objects and they’ll no longer be able to play Forza 2 online, period. Anyway, like I said before, this isn’t going to affect 99% of you who are playing this game, and if nothing else, we’re going to start seeing a much healthier Auction House in the coming weeks.
  • This week’s fantasy car winner artist oxmoze amazed us with his anime paintjob. Nice work on the detail in the face and hair!
  • A partial scoreboard wipe is coming. That’s correct, a partial wipe. As I’ve stated on the forums previously, this is an area we really want to tread lightly on because from what our number crunching and research tells us, less than 10% of our total user base actually want a total scoreboard wipe. That being said, we didn’t want to punish the 90% that use the scoreboards as a means of context to see where they stand with them and their friends, but we recognized that something had to be done for those who also use the scoreboards to see where they stand competitively with the rest of the world. The best compromise we could come up with that doesn’t punish the great unwashed but purges our scoreboard of glitched/cheated/bad entries is to do a wipe of the top 1000 time entries across both Time Trials and Hotlaps. And because our scoreboards have roll-up “overall” boards, if we delete someone from one board, they necessarily have to be removed from all boards.  The top 1000 wipe will affect just over 67,000 players with over 50 million scoreboard entries. And because there are so many individual entries to delete, the wipe will take place over a period of probably a week as we incrementally remove players in batches. So why just the top 1000? Again, we wanted to punish as few people as possible, and if someone were to have posted a glitched time beyond the 1000 threshold, well, they probably weren’t very competitive to begin with. That said, we definitely recognize that this wipe will punish a lot of legitimate players who posted a lot of legitimate times — and for that, we are sincerely sorry. Hopefully, you can see this as for the greater good of the community and use the clean(er) slate to re-establish your claim on the scoreboards. The scoreboard wipe should begin to process next Tuesday.
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Forza Motorsport DLC #1

August 1st, 2007

In association with Nissan, Turn 10 have now released the first DLC pack for Forza Motorsport 2. The car pack will include 3 new Nissan models: the 2007 Nissan Altima, 2007 Nissan Sentra, and 2007 Nissan 350Z. This pack is now available in all Xbox Live regions and cost absolutly nothing, i.e. FREE.

Also available to download is the famed Peugeot 908 R1 class race car. Coming off a second place finish at the recent 24 Hours of Le Mans, the 908 not only brings yet another top-notch race car to the Forza universe, but it is also the only paintable race car to be included in the game. This car is also available in all Xbox Live regions and costs just 50 points.

2007 Nissan Altima

2007 Nissan Sentra

2007 Nissan 350Z

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Forza Motorsport 2 auto update

July 23rd, 2007

The next time you insert your Forza 2 disc into your Xbox 360 you will be prompted to install an update. The update fixes a number of auction house and scoreboard bugs.

  • Deny gifting and reselling of cars with locked paintjobs. Why? Because this will help alleviate the problem where an artist’s precious limited edition car gets duplicated and sold on the Auction House. The only way you can sell or gift a car with a locked livery is by being the original owner/artist of the car.
  • A temporary ban on the Lotus Elan use on scoreboards and in multiplayer. Why? There is an error with the Lotus Elan’s performance index calculation that puts the car at a lower class despite its capabilities, resulting in the Elan mass dominating the scoreboards in D and C class. This temporary ban will not allow you to upload lap times to the scoreboards when you use the car in career mode, and prohibits you from using the car at all in online races. When we roll out our permanent PI fix for the Elan in a future patch, we’re going to lift the ban. Sorry for the draconian measure — we really didn’t like imposing this sort of restriction on the community but this is necessary.
  • Allow cars to be fully rotated while being viewed in the Auction House. Why? Because so many of you asked for the camera to be unlocked in Auction House so you can look at the paintjob on the roof of the car we thought we should do good by the community.
  • A number of scoreboard problems have been fixed. These range from the glitch where if the AI did not relinquish control of your car after the rolling start, you would inadvertently post a corrupt superhuman lap time in the micro-seconds, to several “extreme” physics bugs folks have been exploiting to get crazy fast lap times (lag crash boosting and the shifting glitch).
  • Removed host’s ability to boot players during a race. Why? Because this feature, although handy at times, was getting abused by hosts who kicked folks who were in the lead of a race where the stakes were high (i.e., credits were on the table). Don’t worry, you can still kick people to your heart’s content in the lobby.
  • Miscellaneous fixes aplenty. Like what? Various discovered Auction House bugs that could potentially cause players to lose credits or cars. At least one triple-screen bug fix for sync’ing issues, as well as an undiscovered quickmatch bug that always connected you to the same game upon attempt.
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Review: Forza Motorsport 2

June 7th, 2007

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Demo: Forza Motorsport 2

May 10th, 2007

Forza Motorsport 2 demo is now available for download on the Xbox Live Marketplace. The demo is available to Gold members in all Xbox Live regions and weighs in at aprox 691MB.

Forza Motorsport 2, the sequel to Microsoft Game Studios’ award-winning, fully-customizable driving simulator Forza Motorsport, speeds its way onto Xbox 360. Buckle up for authentic simulation physics, bone-jarring damage, and photo-realistic graphics, as well as licensed tuning and customization options.

Loaded with over 300 of the world’s hottest cars for you to collect, personalize, and race, Forza Motorsport 2 gives you the complete racing experience.

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New Forza Motorsport Website

February 27th, 2007

The official Forza Motorsport website has just had a complete facelift. The new website gives people a sneak peak into some of the funky new features that will be available in the final game. With sections for Stats & Photos, Car Auctions, TournamentsScoreboards and of course a Comunity Discussion Forum - the website is promising to be one of the best game/web integrated sites available for an Xbox 360 game.

Check out the website at forzamotorsport.net.

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Forza Motorsport 2 coming May 2007

January 29th, 2007

Microsoft has recently confirmed that the much anticipated Forza Motorsport 2 will be coming to an Xbox 360 near you sometime in May 2007. Along with the announcement of the release date, MS also confirmed the track list and some of the in game multiplayer options.

There will be 12 tracks to race on:

  • Mugello Autodromo Internazionale
  • Suzuka Circuit
  • Sebring International Raceway
  • Mazda Raceway Laguna Seca
  • Tsukuba Circuit
  • Road Atlanta
  • Silverstone Circuit
  • Nürburgring Nordschleife
  • Maple Valley Raceway
  • Sunset Peninsula Infield
  • New York Circuit
  • Test Track

Multiplayer Options Highlights

Car Class: “Not only can you restrict the car class for your exhibition room, you can limit the room by the performance index number of the car. For instance, you can setup a room which allows only A class cars with a level of 610 or lower. And as you narrow the field, a notice will pop up below telling you how many cars you have in either your Arcade or Career garages available to race in this room.”

Max # of AI Players: “New to Forza 2 is the ability to race against AI cars in multiplayer races. One of the things I know I specifically wanted to do from v1 was when you’ve created a room and you’re waiting for people to get on, you just want to race and mess around. And then when you see them join your room, you can quit out and start the race proper. The inclusion of the AI wasn’t really to create a strict competitive landscape. It’s meant to be filler for a multiplayer race, to provide for passing opportunities, that sort of thing. Although we have 3 levels of difficulty for AI in multiplayer, the tuning for these AI cars were handled differently than what we did for single-player career AI.”

Spectators’ Voices: “This allows spectators to chat with those who are currently racing in-game. By default this option is off. It helps when people are watching and they can pull up the telemetry HUD and tell the players how their cars are performing, and what they need to do to drive better.”

Grid Order:”We let the host choose the grid order at the start of the race. They can choose by performance indexes, where cars with the higher index number start at the front; or choose by lobby points; or choose by Time Trials rank based on where everybody is on the Time Trials scoreboard; or by the overall Forza Rank (which we’ll talk about at another time); and finally reversed Forza Rank and random order.”

Advanced Rules: In this options tab, you set damage type, tire wear and fuel consumption, collisions, spectators’ voices, grid order, and the end race timer. It’s worth noting that we’ve upped the ante when it comes to damage and how it affects your car this time around. The “cosmetic” or “limited” damage settings give you a taste of a fender bender, while the “simulation” setting allows you to knock off everything from fenders, bumpers, sideview mirrors, windshields, and in worst case scenarios, entire engine blocks are demolished with one impact. And finally, the end race timer allows you to set a countdown after the first-place winner crosses the finish line.

Overrides Options: The whole purpose of overrides is to let the host restrict how people race on their server. Options here include the ability to force all players to use manual transmission, force the suggested line to be turned off, force STM, TCS, and ABS to be inactive, as well as force a certain camera view, whether it be hood or behind-the-car. The game also gives you the option to force stock upgrades and tuning for all cars on the track, essentially leveling the playing field for cars of the same make.

Car Restrictions: The last tab in the multiplayer options menu is all about letting the host get specific about the kind of race he wants to run. The restriction categories here include Car Class (D-R4, “no race cars”, or “any”), Performance Index (restrict the room for cars under a specific PI number), Power (restrict the room for cars in a specific horsepower range), Region (North America, Europe, Asia), Make (choose from all 50 of our manufacturers), Model, Year, Curb Weight, Drive Type, and Engine Position. Additionally, as you narrow the scope of your room, a number at the bottom of the screen tells you in real-time how many cars you have in your Arcade and Career garages that qualify for this specific room.

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Forza Motorsport 2 in game footage

January 8th, 2007

 

Not long go now before the release of one of the most anticipated racing games on the 360, but if you really can’t wait check out this new video of some of the multiplayer action. The video shows over 4 minutes of online game play using various cars. The driving may not be top notch, but at least the crashes show off the cool new damage effects. Enjoy.

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Forza Motorsport 2 Q&A

October 10th, 2006

In a very interesting interview over at 360monster.com, Dan Greenawalt, the Game Director for Forza Motorsport 2, is quizzed about his upcoming creation.

Read the interview in full here.

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