The guys over at Xboxic have managed to get their hands on some new PGR4 details, apparently taken from a Polish Xbox magazine. Lots of new features are promised for this much anticipated sequel, which include:
- In career you choose event from a large map similar to “tree” in Ridge Racer
- Driving model doesn’t change fundamentally, but drifting is a little easier
- It’s more difficult to spin opponent’s car with hitting his back
- You can create online cups
- 200 courses
- Shanghai has the longest straights in MSR/PGR series plus wide roads and loose corners
- Puddles on the road while raining, ruts when it snow
- Menus aren’t static as in PGR3, now they’re red-white and SSX-style
- Intro is short, but very dynamic
- After finish cars doing donuts
- When you’re doing good drifts on screen appears status like Sweet, Dude, Awesome
- 720p, 30fps, better textures and dynamic lighting
- Every car is build-up with 70k-100k polygons
- In-car camera is hanging a bit lower than in PGR3
- More polygons on drivers, because of… it’s secret for a while
- More spectators on tracks, they’re more interactive, better animated, and waving national flags
- All PGR3 Enviroments to Return, joined By Shanghai and Two Other New Cities TBA, and a “Fantasy Track”
- Ditched The 170mph and Up. This Time It’s Iconographix.
- Cars to feature are: 1960s Mini, ‘63 Corvette Stingray, ‘54 Maserati 250F, Ferrari 599 GTB Fiorano and many more…
- Fully developed fog, puddles turning to ice, windshields collecting frost
- Fully rejiggered Career Mode totally mapped out a la Tiger Woods. You create a driver, their nationality etc
- AI now has character. You know the drivers and they have their own style.
- In car view features more active driver (fist pumping) and more shaky craziness.
- Online physics improved to cut down on cheesers.
You can check out the full article here, which also includes some scans from the magazine.






