Splinter Cell Double Agent Update

Posted on Thursday 30 November 2006

 

An update for Splinter Cell Double Agent is now available via Xbox Live. The update contains a number of fixes for lag, connection issues, and miscellaneous bugs.

Connections issues

  • Fix some connection issues when the host has ended the session.
  • Fix the de-connections in the lobby.
  • Once the lobby reaches 5 or 6 people, random players drop.
  • After kicking the 6th player from a team, the leader couldn’t invite another player.
  • Fixed a case where the group leader hang in the “joining session” screen if the host quits while he is joining.
  • Improvement of the server’s selection so that the server is more reactive.
  • If a player leaves a session immediately when he arrives and they are some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
  • Only 1 disconnect function to each peer when resolving is timed out.

Lag-related issues

  • In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
  • Increased network thread priority over Sound thread that can reduce lag issues.
  • Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
  • Fix FPS loss due to a sound problem.

Others issues

  • A new GameVersion to avoid LAN matchs between master and update versions.
  • The loading video was always the same, now it’s changed at random.
  • Fixed a bug on the score calculation of the Maxpercent challenge.
  • Challenge Best score is wrong if the player has just beaten it.
  • Improved checks to avoid accessing an invalid leaderboard.
  • Allows to write leaderboards of live challenges.
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Categories: Splinter Cell Double Agent, Updates, Xbox News

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